Video games have been previously incorporated into my learning experiences as an elementary school and early middle school student. We used websites such as CoolMath.com and Study Island as tools to aid the curricula we were focusing on. I limitedly play other video games on my PS4 and online games on my phone, but I would not consider myself a game guru. I do not particularly crave playing games other than puzzles such as sudoku or nonagrams, but I will participate as a way of socializing with friends. I am comfortable with the technology involved in video gaming and my ability to learn new games.
When I was looking for a game, I hoped to find a video game that would be accessible to young learners. I wanted to find a game that would not overcomplicate the objectives or add effects that would distract from the learning goals. I was hoping to use the game a way to promote student learning while promoting all types of students. Giving greater challenge to those excelling in the lesson or more support to the students that need some extra instruction.
The game that I chose is from the PBS website and called Code Breaker. The purpose of the game is to find the number pattern within the purple numbers provided at the top of the screen (Image 2). Once the pattern is identified, the player should move the character across the numbers to continue the pattern until they get to the gate, leading them to the next level. As I was exploring the program I wondered how they helped students struggling to pass each level. The solution is that the green and grey blocks appear after the original purple blocks in order to have the students work through the pattern easier (Image 2). Levels begin to gain difficulty as the codes become more complex and other environmental features are brought into action such as lasers (Image 3). This game is able to automatically differentiate for the students based on their performance in each level.
I really focused on the playability of the game and how a potential student might respond to the different levels and instructions. “If the game is too complicated, they’ll spend more time trying to play than learning from playing”(MindShift, 20). Code Breaker seems to be a very straight forward game in which the characters speak out loud, giving short explanations throughout the game to help the player along. In my exploration thus far, I have discovered a straight forward game that provides proper differentiate for effective classroom learning.



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